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GURPS Spaceships ISBN 978-1-55634-775-7 - 様々な宇宙船とその設計ルール、宇宙船同士の戦闘ルールを扱ったミニサプリメント。 GURPS Spaceships 2: Traders, Liners, and Transports - 12の惑星データ、星間商船、定期船、貨物船、豪華客船などを扱ったミニサプリメント。 GURPS第4版の原書は基本的に全てPDF化され、e23でダウンロード販売されています(いくつかのものは無料配布されています)。 )。これに加え、Basic SetをはじめMagicやPowersなど主要なサプリメントが、紙媒体で出版されてい GURPS -Generic (包括的) Universal (汎用) Role (役割) Playing (演技) System (システム)- ガープス Naruto ttrpg

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includes new GURPS rules and articles. It also covers the d20 system, Ars Magica, BESM, Call of Cthulhu,and many more top games – and other Steve Jackson Games releases like Illuminati, Car Wars, Transhuman Space, 2010/08/09 Subtitled: Fighters, Carriers and Mecha From the publisher's website: "Red Five, He's On My Tail!" "One person, one ship -- and even odds on returning home. GURPS Spaceships 4: Fighters, Carriers, and Mecha provides the ships and game mechanics needed for space-fighter and carrier action. It offers GURPS Spaceships statistics and descriptions for dozens of combat spaceships … ガープス (GURPS) は、スティーブ・ジャクソン・ゲームズ社の発売した汎用テーブルトークRPGのルールおよびシステム。 ガープスはBest Roleplaying Rules of 1988でオリジン賞(Origins Award, オリジン・アワード)を受賞し [1] 、2000年にはオリジン・ゲーム・フェアに 殿堂入りした [2]。 GURPS Space is the star-spanning sourcebook for GURPS - now revised and expanded for its third edition. In the 176 pages of GURPS Space you'll find: Scientifically accurate and up-to-date rules for creating star systems and 2009/11/27

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2010/08/09 Subtitled: Fighters, Carriers and Mecha From the publisher's website: "Red Five, He's On My Tail!" "One person, one ship -- and even odds on returning home. GURPS Spaceships 4: Fighters, Carriers, and Mecha provides the ships and game mechanics needed for space-fighter and carrier action. It offers GURPS Spaceships statistics and descriptions for dozens of combat spaceships … ガープス (GURPS) は、スティーブ・ジャクソン・ゲームズ社の発売した汎用テーブルトークRPGのルールおよびシステム。 ガープスはBest Roleplaying Rules of 1988でオリジン賞(Origins Award, オリジン・アワード)を受賞し [1] 、2000年にはオリジン・ゲーム・フェアに 殿堂入りした [2]。 GURPS Space is the star-spanning sourcebook for GURPS - now revised and expanded for its third edition. In the 176 pages of GURPS Space you'll find: Scientifically accurate and up-to-date rules for creating star systems and 2009/11/27 This is an attempt to list all of the role playing games that include spaceships both in and out of print. If you have items to add or mistakes to point out please email them to me at "thomas . granvold @ eng.sun . com". Remove all

Learn about spaceships (in GURPS Spaceships format) from the various robot factions and get an extensive look at the desperate world of 2064. "Smugglers' Blues," a look at moving high-risk, high-profit items from Point A to Point B, with insights into how the art of smuggling might change at future tech levels.

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includes new GURPS rules and articles. It also covers the d20 system, Ars Magica, BESM, Call of Cthulhu,and many more top games – and other Steve Jackson Games releases like Illuminati, Car Wars, Transhuman Space, 2010/08/09 Subtitled: Fighters, Carriers and Mecha From the publisher's website: "Red Five, He's On My Tail!" "One person, one ship -- and even odds on returning home. GURPS Spaceships 4: Fighters, Carriers, and Mecha provides the ships and game mechanics needed for space-fighter and carrier action. It offers GURPS Spaceships statistics and descriptions for dozens of combat spaceships …

2010/08/09

39-page PDF File Size 1.79 MB PDF Preview Download (660 KB) Publisher Steve Jackson Games Stock Number SJG37-0126 Product Website Ether and Magic and Psi . . . Oh My! GURPS Spaceships 7: Divergent and Helicopter Rotors aren't given an acceleration in Spaceships 7. Assume an Acceleration of 10 mph/s (5 yps/s) per installed system. Assume an Acceleration of 10 mph/s (5 yps/s) per installed system. A ship of intermediate SM has twice the mass of a ship of the previous SM, but is treated as the next higher SM for purposes of being $7.99 GURPS Spaceships 7: Divergent and Paranormal Tech Ether and Magic and Psi . . . Oh My! GURPS Spaceships 7: Divergent and Paranormal Tech introduces dozens of new options for spacefaring vessels, allowing them GURPS Boardroom and Curia comes to the rescue with a simple-but-effective framework for defining organizations for use in adventures. Its stats block offers a way to write up a group in much the same way you would a city (compare GURPS City Stats ), an army (see GURPS Mass Combat ), or a spaceship (as in GURPS Spaceships ). GURPS Space is the toolkit for building strange new worlds and alien civilizations as well as providing campaign-planning advice and space science. The scope and range of … includes new GURPS rules and articles. It also covers the d20 system, Ars Magica, BESM, Call of Cthulhu,and many more top games – and other Steve Jackson Games releases like Illuminati, Car Wars, Transhuman Space, 2010/08/09